Crafting Materials

Metal
Copper

Recipe: 2 copper ore+ 1 coal= 1 copper bar

Tags: Non Armor, Non Weapon

Uses: can be used in furniture and in crafting Bronze.

Tin

Recipe: 2 tin ore+ 1 coal= 1 Tin bar

Tags: Non Armor, Non Weapon

Uses: Used in making Bronze

Bronze

Recipe: 1 Copper bar+ 1 Tin bar+ 1 coal= 2 bronze bar

Iron

Recipe: 2 iron ore+ 1 coal= 1 iron bar

Tags: Heavy

Uses: Weapons, armor, decorations

Steel

Recipe: 2 iron ore+ 2 coal= 1 steel bar

Tags: none

Uses: the standard material used in item descriptions, if you look up a weapon the stats shown are that of steel.

Wood
Darkwood

Tags: Light

Uses: Any wooden or mostly wooden item (such as a bow or spear) made from darkwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood. The armor check penalty of a darkwood shield is lessened by 2 compared to an ordinary shield of its type.

Tags
Fragle: Fragile weapons and armor cannot take the beating that sturdier weapons can. A fragile weapon gains the broken condition if the wielder rolls a natural 1 on an attack roll with the weapon. If a fragile weapon is already broken, the roll of a natural 1 destroys it instead.

Armor with the fragile quality falls apart when hit with heavy blows. If an attacker hits a creature wearing fragile armor with an attack roll of a natural 20 and confirms the critical hit (even if the creature is immune to critical hits), the armor gains the broken condition. If already broken, the armor is destroyed instead. Fragile armor is not broken or destroyed by critical threats that are not generated by natural 20s, so if a creature wielding a weapon with a 19–20 or 18–20 critical range scores a critical hit on the wearer of this armor with a roll of less than a natural 20, that critical hit has no chance to break or destroy the armor.

Masterwork and magical fragile weapons and armor lack these flaws unless otherwise noted in the item description or the special material description.

Heavy: All materials with this tag weigh 20% more than it’s standard steel counterpart.