Crafting

Alchemy
Mad works of science

Blacksmithing
metal and stone brought into form

Tailoring
put them stitches in those britches

Woodwork
what a way to whittle away

Modifiers

'''Modifiers are recipes that modify, change, or augment other recipes. As recipes of their own, however, they must be the original intent of the Crafting attempt, they are not optional to affect other recipes.'''

Large Crafted Good


 * Requires: Double the materials used in the original “parent” recipe to be crafted per size category, before all other modifiers.
 * Cost: +50% the Crafting Points of the parent recipe per size category.
 * Check to Finish: Per Parent Recipe +2 per size category.
 * Benefit: The resultant version of the good is of a larger size than normal. This modifier can be applied multiple times. The first adjusts the crafted item to a Large size, the second a Huge size, and the third a Colossal size.

Small Crafted Good


 * Requires: Materials required for a crafted good are halved per size category reduction, rounded down. Small sized items are 50%, Tiny items are 25%, Diminutive items are 12%, and Fine items are 6%. Leftover materials as a result of this reduction dropping the requirements to less than 1 of each material are converted to scrap. If the item required less than half of 1 unit, 2 scrap are returned. If the item required at least half, only 1 scrap is returned.
 * Cost: Half the Crafting Points of the parent recipe per size category.
 * Check to Finish: Per Parent Recipe -2 per size category
 * Benefit: The resultant version of the good is of a smaller size than normal. This modifier can be applied multiple times. The first adjusts the crafted item to a Large size, then Tiny, Diminutive, and Fine.

Masterwork Quality Crafted Good


 * Requires: 150% (rounded up) of the materials used in the original “parent” recipe to be refined.
 * Cost: 3x the Crafting Points of the parent recipe.


 * Check to Finish: Per Parent Recipe +10


 * Benefit: A masterwork Weapon or Armor can be enchanted.


 * Weapons: Masterwork Weapons give +1 to attack rolls but not damage, and are worth 300gold more than their non masterwork variants.


 * Armor: Masterwork armor Negates 1 point from their Armor check penalty, and are worth 150gold more than their non masterwork variants.
 * Tool: Masterwork tools give +2 to any roll made with them, and are worth 50gold more than their non masterwork variants.