Mana Fields

Mana Field
A Mana Field is a natural or artificial free roaming phenomenon within the world that acts as supernatural modifiers for specific forms of Magic. The reason for why or how these fields exist is something of a wide spread mystery, though speculation ranges from sleeping gods, to tears in the weave, to primordial planes blending into our own realm. All we know for sure is that where ever one of these fields pops up, magic works differently.

Elemental (Water): Identified by bouts of cloudless rain. Any spell with the Water or cold tags have their spell level reduced by 1 (to a minimum of 0, making it a cantrip or orison). Any spells with the Fire tag has its spell level increased by 1 (to a maximum of 10, making it unusable).

Elemental (Air): Identified by low intensity twisters and dust devils. Any spell with the Air tags have their spell level reduced by 1 (to a minimum of 0, making it a cantrip or orison). Any spells with the Fire or Earth tag has its spell level increased by 1 (to a maximum of 10, making it unusable).

Elemental (Fire): Identified by a red tinge to the air and unnaturally high temperatures. Any spell with the Fire tags have their spell level reduced by 1 (to a minimum of 0, making it a cantrip or orison). Any spells with the Water or Cold tag has its spell level increased by 1 (to a maximum of 10, making it unusable).

Elemental (Earth): Identified by constant low intensity tremors and increased sturdiness of ground and rocks. Any spell with the Earth tags have their spell level reduced by 1 (to a minimum of 0, making it a cantrip or orison). Any spells with the Lightning or Wind tag has its spell level increased by 1 (to a maximum of 10, making it unusable).

Elemental (Lightning): Identified by high amounts of generated static that can be viewed via hair standing on end. Any spell with the Lightning tags have their spell level reduced by 1 (to a minimum of 0, making it a cantrip or orison). Any spells with the Water or Earth tag has its spell level increased by 1 (to a maximum of 10, making it unusable).

Elemental (Metal): No easy way to identify, miniscule wear and tear on metallic objects may repair itself. Any spell with the Metal tags have their spell level reduced by 1 (to a minimum of 0, making it a cantrip or orison). Any spells with the Fire or Water tag has its spell level increased by 1 (to a maximum of 10, making it unusable).

Elemental (Light): Identifiable by light sources doubling in intensity and creatures suddenly having a form of night vision. Any spell with the Light tags have their spell level reduced by 1 (to a minimum of 0, making it a cantrip or orison). Any spells with the Darkness or Death tag has its spell level increased by 1 (to a maximum of 10, making it unusable).

Elemental (Dark): Identified by all light sources dimming in intensity and those with darkvision being unable to see in the dark. Any spell with the Darkness or Death tags have their spell level reduced by 1 (to a minimum of 0, making it a cantrip or orison). Any spells with the Light tag has its spell level increased by 1 (to a maximum of 10, making it unusable).